Compare Yun, Makoto, Ibuki and Ryu. Start with light punch, choose the motion you like, then go through the other buttons. Specials can be mixed and matched independently.
Facing left, shared floor and body origin. Root travel is omitted so you can judge the attack pose. “Eli’s height” uses one standing-reference scale per donor, keeping crouches and jumps intact. GIFs use native sizes; the interactive panels offer both sizes. Whiff data and recorded hit sequences are labeled separately. Projectile/opponent sprites are not included.
Checking saved choices…
Save sends your choices to Player 2 so Codex can pull them. Saved choices load when you open this gallery on another device. A selection here does not change the game.