Eli — move auditions

Compare Yun, Makoto, Ibuki, Ryu and Fei Long. Choose the motion you like for each slot. Fei Long’s published clips are manual pose references; exact inputs and game timing are unverified. Choose a target input and button strength, then assign any candidate motion. Quarter-circle-forward + LP and + MP are separate saved choices. Donor commands are shown separately; this review does not change combat data.

Arrows show inputs facing right: ↓ down, ↙ down-back, ← back. Mirror the arrows when facing left.

Every power slot is independent. Assign as many supers as you want; there is no selected-Super-Art limit. Add another combination above when a preset is missing. These input assignments are saved for review; runtime integration remains separate.

Review your selected moves as Eli →

Review Eli’s Fei Long idle variants →

Facing left, shared floor and body origin. Root travel is omitted so you can judge the attack pose. “Eli’s height” uses one standing-reference scale per donor, keeping crouches and jumps intact. GIFs use native sizes; the interactive panels offer both sizes. Whiff data and recorded hit sequences are labeled separately. Projectile/opponent sprites are not included.

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Save sends your choices to Player 2 so Codex can pull them. Saved choices load when you open this gallery on another device. A selection here does not change the game.